Official Rules of Ultimate · 2026-2027
20. Fouls
Quiz me on this section →20.A.
It is the responsibility of all players to avoid initiating contact in every way possible.
20.B.
The rules encourage and anticipate highly competitive play. This type of play inherently involves potential danger and risk of injury, even when players act responsibly within the rules. The standard rules provide resolutions for such events. The Dangerous Play Rule addresses behavior that lies outside this inherent level of danger and risk — behavior that cannot be accepted as part of the game. As such, the rule addresses the behavior itself, not the effect of the behavior on the outcome of a play, unlike the standard rules. The Dangerous Play Rule is not intended to address every situation involving potential danger or risk of injury, nor is it designed to guarantee safety.
Dangerous Play. Actions demonstrating reckless disregard for the safety of or posing a significant risk of injury to fellow players, or other dangerously aggressive behavior are considered “dangerous play” and are treated as a foul. The proper call in such circumstances is “dangerous play” and play stops. This rule is not superseded by any other rule.
Dangerous Play. Actions demonstrating reckless disregard for the safety of or posing a significant risk of injury to fellow players, or other dangerously aggressive behavior are considered “dangerous play” and are treated as a foul. The proper call in such circumstances is “dangerous play” and play stops. This rule is not superseded by any other rule.
20.B.1.
Dangerous play is considered a foul regardless of whether or when the disc arrives or contact occurs.
20.B.1.a.
In general, a dangerous play call may only be made if at least some amount of contact between the involved players occurred, and the vast majority of dangerous play will involve contact between players. However, when the other criteria of Rule 20.B are met, contact is not required for a player to invoke this rule where there is near certainty that significant contact would have occurred had the player not taken last moment steps to avoid contact.
20.B.2.
Resolution. If uncontested, a call of “dangerous play” is resolved as an analogous foul (e.g., if the call occurred while or immediately after the calling player was making a play on a disc in the air, it is treated as a Receiving Foul (20.E.2)). A player called for dangerous play may contest the call if they believe the call was incorrect (17.B).
20.B.2.a.
Dangerous play between a thrower and marker is treated as a throwing foul that affected the play, regardless of whether or when the disc is released or when contact occurs, unless the calling player determines otherwise.
20.B.2.b.
Dangerous play occurring when or immediately after the disc is in the air is treated as a receiving foul if either player involved is attempting a play on the disc. However, the calling player may elect to treat the dangerous play as a general foul, if the player determines that the dangerous play was unrelated to the overall play that decided the outcome of the action.
20.B.2.c.
Dangerous play is treated as a general foul only if it occurs when the disc is not in the air, occurs far away from the disc, when the disc is obviously uncatchable, or when the calling player has elected such treatment under 20.B.2.b. In this situation, the calling player determines whether the play was affected, under the standard enunciated in this rule and its annotations.
20.C.
A foul can be called only by the fouled player and must be announced by loudly calling “foul” immediately after it occurs.
20.D.
Non-incidental contact resulting from adjacent opposing players vying for the same unoccupied position may be treated as offsetting fouls.
20.E.
Some fouls carry some extra provisions, as listed below.
20.E.1.
Throwing Fouls:
20.E.1.a.
A throwing foul may be called when there is non-incidental contact between the thrower and marker. The disc in a thrower’s possession is considered part of the thrower.
20.E.1.b.
In general, any contact between the thrower and the extended (i.e., away from the midline of the body) arms or legs of a marker is a foul on the marker, unless the contacted area of the marker is completely stationary and in a legal position.
20.E.1.c.
Any contact that occurs due to the marker setting up in an illegal position (16.H) is a foul on the marker. This contact must be part of an ultimate-related maneuver (throwing, pivoting, etc.) and must occur with a part of the marker that is illegally positioned. Once the marker has set up in a legal marking position, it is the responsibility of both players to respect this legal position. However, contact resulting from the thrower and the marker both vying for the same unoccupied position is a foul on the marker.
20.E.1.e.
Although it should be avoided whenever possible, incidental contact occurring during the follow-through (after the disc is released) is not a foul.
20.E.1.f.
If non-incidental contact occurs between the thrower and marker such that the thrower could call a throwing foul on the marker, the thrower may instead choose to call “contact.” Play does not stop and the marker resumes the stall count at “one.” Other than resetting the stall count, the “contact” call is resolved in the same manner as a marking violation (16). The marker may contest the “contact” call by calling “violation,” which is treated as the call of an offensive violation. If the thrower calls “contact” after beginning the throwing motion and subsequently releases the disc, it is treated as if the thrower called “foul.”
20.E.1.g.
Any references above to a marker also apply to any defensive player within ten feet of the thrower’s pivot.
20.E.1.h.
Before a thrower has established a pivot, application of throwing foul protections are limited to contact during the throwing motion and related windups. Instead, the general foul rules and responsibility to avoid contact will apply, and the player initiating non-incidental contact will generally have committed the foul, with the exception of blocking fouls (20.E.3).
20.E.2.
Receiving Fouls:
20.E.2.a.
If a player contacts an opponent while the disc is in the air and thereby interferes with that opponent’s attempt to make a play on the disc, that player has committed a receiving foul. Some amount of incidental contact before, during, or immediately after the attempt often is unavoidable and is not a foul.
20.E.2.b.
If 17.C.3.b.1 or 17.C.4.a.1 of the Continuation Rule applies: if the call is uncontested, the fouled player gains possession at the spot on the playing field closest to the spot of the infraction. If the foul is contested, the disc reverts to the thrower.
20.E.2.c.
The Principle of Verticality: All players have the right to enter the air space immediately above their torso to make a play on a thrown disc. If non-incidental contact occurs in the airspace immediately above a player before the outcome of the play is determined (e.g., before possession is gained or an incomplete pass is effected), it is a foul on the player entering the vertical space of the other player.
20.E.2.d.
Force-out Foul: If an airborne player catches the disc and is contacted by an opposing player before landing, and that contact causes the player to land out-of-bounds instead of in-bounds, or out of the end zone instead of in the end zone, it is a foul on the opposing player and the fouled player retains possession at the spot of the foul. If an uncontested force-out foul results in an in-bounds player landing outside the end zone being attacked when they would have landed in the end zone without the foul, a goal is awarded.
20.E.3.
Blocking Fouls:
20.E.3.b.
A player may not take a position that is unavoidable by a moving opponent when time, distance, and line of sight are considered. Non-incidental contact resulting from taking such a position is a foul on the blocking player.
20.E.4.
Strip: If a foul causes a player to lose possession of the disc, it is a strip. A strip is a subset of fouls and is treated the same way.